Barrels, Vines, and Epic Rescues
Remember climbing rickety ladders while dodging rolling barrels, or swinging across vines to snatch keys from Mario’s clutches? Donkey Kong (1981) kicked off the madness — Jumpman (Mario) leaping girders to save Pauline from the big ape. Then Donkey Kong Jr (1982) flipped it: now you’re the ape’s son, rescuing Dad from that plumber. These Nintendo gems had arcades buzzing with “one more try” energy — no perfect endings, just high-score glory and quarter-munching fun that launched a franchise.
Donkey Kong (1981): The Platformer Pioneer
A Quick Look Back at Donkey Kong’s Origins
Shigeru Miyamoto at Nintendo created Donkey Kong to repurpose Radar Scope cabinets, launching in Japan July 9, 1981 (U.S. October). Inspired by King Kong and Popeye, it introduced Mario (as Jumpman) and platforming. Massive hit: over 132,000 cabinets sold, Guinness-listed for highest-grossing arcade game of 1982 in some markets and Miyamoto’s design genius.
Donkey Kong Game Play
Scale four screens: barrel-dodging girders, pie factories, elevators, rivets. Jump barrels, climb ladders, grab hammers to smash enemies (fireballs, jacks). Rescue Pauline for bonus; levels loop faster. Precision jumps and hammer timing make every run a test.
Donkey Kong Jr (1982): The Ape’s Revenge Sequel
A Quick Look Back at Donkey Kong Jr’s Origins
Nintendo followed up fast in 1982 (Japan/US arcades). Play as DK Jr rescuing Dad from Mario’s cage. Vines, keys, electric/jack/croc enemies added variety. Sold strong (bundled cabs), cementing the duo’s legacy with ports galore.
Donkey Kong Jr. Game Play
Swing vines, climb ropes, grab keys across four screens: cages, platforms, springs, pies. Avoid Mario’s fireballs, electric, crocs. Reach Dad for win; difficulty ramps with faster foes. Vine mastery and key hunts keep it tense.
Play Original Donkey Kong for Free
Faithful emulations—barrels and vines await.
Donkey Kong:
- RetroGames.cc Donkey Kong (US): Pristine jumps.
- Free80sArcade Donkey Kong: No tokens, classic feel.
Donkey Kong Jr:
- RetroGames.cc DK Jr (US): Vine-swing perfection.
- Free80sArcade DK Jr: Quick rescues.
[Embed your Donkey Kong/DK Jr game code here]
(Pro tip: DK—hammer early for barrels; DK Jr — swing low on vines to dodge fireballs!)
Snag a Real Donkey Kong Cabinet Today
Originals rare; multis common — prices climb.
| Type | Details | Price Range | Where to Look |
|---|---|---|---|
| Original/Restored Full-Size | Nintendo cabs: serviced boards/art (DK/DK Jr often bundled) | $4,000+ | eBay | Vintage Arcade |
| New Full-Size Builds | Arcade1Up multis (DK + Jr + Mario), LCD/authentic | $400–$1,000 | Arcade1Up | Land of Oz |
| Mini/Quarter-Scale | My Arcade/Numskull: playable originals | $20–$300 | eBay | Amazon |
Wrap Up Donkey Kong and Jr’s barrel chaos and vine swings started it all — still leaping hearts. For me, that first Pauline rescue felt heroic. What’s your DK highlight?
More coming: Defender, web gems. Last was Frogger — keep jumping on TA2Web! 🎮🦍
https://www.retrogames.cc/arcade-games/donkey-kong-us-set-2.html
https://www.retrogames.cc/arcade-games/donkey-kong-jr-bootleg.html